![]() Splitted "In Combat: x83" tooltip into two.Fixed UI bug that made GER to never show tech bonuses.Fixed an issue where AI would not assign NAV to sea zones.AI should now be more active with CAS usage.Fixed a case where AI would use the wrong execution mode and be overly aggressive when attackign maginot line.Spanish civil war spirit about recovery now has higher penalty for AI evaluation to join factions.Tweaks to ai research weights, now considers 1940 fighters more important.fixes for ai strategy files referencing the wrong focuses.lowered prioritiy more for doctrines for ai if already researching one.fixed ai scoring for volunteer only manpower law that meant hungary (maybe others?) could get stuck on Disarmed Nation.If CZE exists when Germany demands Danzig from poland, they will now be very interested in joining the war rather than waiting for Germany to get around to beating them.Tweaked ai_chance for all CZE events to be saner.Air AI can now evaluate zones for bombing and such more than 1-2 zones away.Fix for case where Germany would use too aggressive stance versus maginot line again.ai can now cancel invasions that are bad if started during a time they were ok.AI now considers enemies as obstacles when planning invasions on nations its not yet at war with when comparing fleets leading for less wasted preparation.Made sure AI cannot pick event options with weight 0 if another option with higher score exists.Germany no longer wastes time prepping naval invasiosn vs france just before it takes around maginot. ![]() Several tweaks to allied AI to avoid "suicide invasions" agaisnt axis nations before they are at war with soviets.A fix for front abandonment that makes it spread out the units being taken from other fronts.Made AI respect waiting after already sending lend lease requests.Took care of another situation that cause indecisive units.Fixed case where AI would think that it was being encircled and would pile up its divisions in few provinces and abandon fronts.Fixed a case where Chinese AI would delete units incorrectly due to supply evaluation.Its now possible to mark even base (Mk 0) equipment as obsolete, also equipment conversion will only convert foreign and obsolete equipment, so you have much more control now.Each wing of CAS should now be able to attack more than one combat removing the need to split them up in small wings.Fixed issue where generic leaders would be replaced randomly in the world due to mistake in focus tree.Major rewrite of air combat system (the underlying stuff), should now have less wierd special cases and be easier to balance.Fixed the Stug tech icon to have correct barrel length.Units getting pushed back in naval invasions are now removed from the order so they won't automatically try it again (no more ping pong).1.4.1 is a hotfix which was released on with the checksum 6e42.
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